Hi!|My name is

Jake Dusing

I'm a Video Game Developer.

I'm a video game developer specializing in building games in Unreal Engine with Blueprints and C++. I'm a life long gamer and am committed to continuous learning and to use my knowledge and experience to find a position where my skills can be used to bring joy to those who play the games I help create. I am passionate about game development and level design, and I'm currently learning the Gameplay Ability System while creating a top down RPG game. Below you can find some games I've made.


Blaster

Blaster is an online multiplayer shooter game consisting of Free For All, Teams, and Capture The Flag modes. The game features lag compensation techniques including client-side prediction and server-side rewind. Blaster includes assault rifles, pistols, submachine guns, rocket launchers, grenade launchers, sniper rifles, and throwing grenades. There are also multiple pick ups players can use, such as shields, health, speed and jump buffs, and ammo pick ups. The HUD will show the player which weapon they are currently holding and the ammo ammount, also the elimination feed letting players know who was elimnated by who. The player with the most kills at the time gets a ring around their head.

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Enigma Blade

Enigma Blade is an action adventure RPG game with sword fighting combat. Gameplay includes breakable objects that spawn collectibles and combat with enemies who have motion warping to make the fight a bit more difficult. Enemies use AI to patrol around certain areas, if enemies see the player they will start chasing, but if the player gets a certain distance away the enemy will return to patrolling. Players can use a dodge action to avoid being hit but it uses Stamina which slowly refills over time, and upon killing an emeny they will receive a soul that will also replenish health.

Project is too large for itch.io, it can be downloaded below from Google Drive. But please check out the gameplay below and the Github

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Skyline Siege: Drone Dominion

Skyline Siege: Drone Dominion is a first person shooter game built entirely with blueprints in Unreal Engine 5. Hostile drones have taken over the city. If they notice you, they will turn red and charge at you and explode. Drones use AI navigation, having them patrol between points. If the player enters the acceptance sphere around the drone, the drone selects the player as the next patrol target, then if the player enters the acceptance sphere for destruction the drone explodes.

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Level Design Examples

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Contact

Submit the form below or send me an email - dusingjake@gmail.com